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Old Nov 18, 2006, 01:59 AM // 01:59   #1
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Lightbulb Mo/D Blessed Light Monk

Reversal of Fortune
Protective Spirit
Mend Condition
Gift of Health
Blessed Light
Signet of Devotion
Lyssa's Haste
Enchanted Haste

http://gw.gamewikis.org/wiki/Lyssa%27s_Haste

http://gw.gamewikis.org/wiki/Enchanted_Haste

Attributes:
Divine Favor - 12+3+1
Protection Prayers - 8+1
Healing Prayers - 7+1
Wind Prayers - 8

I have tested this build and it works very well. I am only wondering if anyone can think of a better use of a skill then Enchanted Haste. Others comments would be nice as well.
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Old Nov 20, 2006, 09:11 PM // 21:11   #2
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Have you been to TA recently?

This is the only build you ever see on a monk for the most part, maybe a couple of small differences.

they are all Blessed Light/Signet of Devotion/RoF/Prot Spirit.
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Old Nov 21, 2006, 12:06 AM // 00:06   #3
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Quote:
Originally Posted by Orange Milk
Have you been to TA recently?

This is the only build you ever see on a monk for the most part, maybe a couple of small differences.

they are all Blessed Light/Signet of Devotion/RoF/Prot Spirit.
The real question is, have you?

I play Team Arenas almost every single day, and I haven't seen very many Monk/Dervishes at all. The ones I have seen, have mostly been running stuff like Vital Boon.

It should also be noted that Protective Spirit is trash in Team Areans. It simply does not mitigate enough damage to make it worth the energy, and the cases where it would be worth the energy are so amazingly rare that bringing it is stupid. Reversal of Fortune, or Shield of Absorption will mitigate far more damage in most games, and they can actualy be used in every game too.

Oh, I should probably also mention that you see plenty of Divert Hexes Monks, and Zealous Benediction Monks too. So it's not all Blessed Light, not by a long shot.
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Old Nov 21, 2006, 11:03 AM // 11:03   #4
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Yeah, I TA almost every day as well and yesterday, I saw only one Mo/D from an RA team. Didn't even see him use any Dervish skills.

Also, the usual monk builds consist of a utility elite, ProtectiveSpirit/Spirit Bond, and Gift of Healing.
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Old Nov 21, 2006, 12:36 PM // 12:36   #5
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I know BL is common Milk, I was just wondering peoples' thoughts on the Dervish skills instead of the usual Assassin ones.
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Old Nov 21, 2006, 12:45 PM // 12:45   #6
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Quote:
Originally Posted by Orange Milk
Have you been to TA recently?

This is the only build you ever see on a monk for the most part, maybe a couple of small differences.

they are all Blessed Light/Signet of Devotion/RoF/Prot Spirit.
All Blessed Light monks are Blessed Light/Signet of Devotion/RoF/Prot Spirit. And you left out Mend Ailment and Gift of Health, as well. It's the last two skills that are interesting.
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Old Nov 21, 2006, 01:23 PM // 13:23   #7
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Quote:
Originally Posted by LightningHell
All Blessed Light monks are Blessed Light/Signet of Devotion/RoF/Prot Spirit. And you left out Mend Ailment and Gift of Health, as well. It's the last two skills that are interesting.
In TA, Monks don't generally use Protective Spirit and Mend Ailment.

Quote:
Originally Posted by Hex Nexus
I know BL is common Milk, I was just wondering peoples' thoughts on the Dervish skills instead of the usual Assassin ones.
The speed boosts have nice durations but its Return that makes the Mo/A so hard to kill. The Dark Escape is also great versus spikes since it can be activated at any time with its half damage effect.
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Old Nov 21, 2006, 03:21 PM // 15:21   #8
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Quote:
Originally Posted by Hex Nexus
I know BL is common Milk, I was just wondering peoples' thoughts on the Dervish skills instead of the usual Assassin ones.
If someone forced me to play a Mo/D, I certainly would not be going wind prayers. I would go earth prayers for conviction and either vital boon or veil of thorns or aura of thorns depending upon the team setup. 8 earth prayers would likely be the attribute spec of choice.
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Old Nov 22, 2006, 07:49 PM // 19:49   #9
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Eh ill post here, but I assume this thread will be moved.

Quote:
Originally Posted by Divineshadows
I would go earth prayers for conviction and either vital boon or veil of thorns or aura of thorns
Agreed.

Aura of thorns is no return, its not going to get you out of a dark prison spike, but its got a nice radius to it, I found myself having more fun ensaring enemy casters than buddles of melee, but yeah use it early or else you'll be be half dead by the time you cripple foes.

Conviction and Vital Boon are great too, the only other thing you need is Signet of Pious Light. With Vital boon its close to a 300pt self-heal.

Heres a bar I wouldn't mind running if I had an armor/speed boosting paragon on my team.

Blessed light
Gift of Health
Draw Conditions
Holy Veil
Signet of Pious Light
Vital Boon
Conviction
Aura of Thorns
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Old Nov 22, 2006, 10:39 PM // 22:39   #10
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Quote:
Originally Posted by Like So
Blessed light
Gift of Health
Draw Conditions
Holy Veil
Signet of Pious Light
Vital Boon
Conviction
Aura of Thorns
Too many earth prayers for my liking. I would just go vital boon and conviction, so that the build can fit reversal and signet of devotion or shield of absorption. Also, I would drop holy veil for purge signet (personal preference).

Here's what I am thinking for TA...+24 armor from Conviction due to vital boon. +5 armor on your sword/axe/spear whatever. +8 armor and +30 health from your shield. +10 armor vs. blunt (Not to the Face! -- I love that name) from the shield (and of course for your offhand on other weapon sets). This effectively nets +37 armor and +47 armor vs. blunt (and why not go with the vs. blunt mod with all the rampage thumpers running around?).

If you really want to put it over the top, any TA build which can fit watch yourself can boost the armor to +57/+67 vs. blunt on your monk. If your build has a command paragon using watch yourself, then also bring Stand Your Ground! for another +24 armor. +81/+91 vs. blunt armor is getting downright sick now.

Skills that would reduce some of this armor though are enchantment removal (which I hardly ever see in TA anymore) and wild blow/wild throw/wild strike. However, this would only reduce 24 of it (the conviction portion).

Monks with 100+ armor are sexy.

Last edited by Divineshadows; Nov 22, 2006 at 10:42 PM // 22:42..
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Old Nov 24, 2006, 04:56 PM // 16:56   #11
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Sweet, flamed for all the wrong reasons.

I WAS the third post in this thread, post#2 seems to have been deleted.

It said something about how this thread should not be in this section and I was answering that post.

Where it went, I dunno, however it twists around the words of my post by not being there.

flame on

Last edited by Orange Milk; Nov 24, 2006 at 04:59 PM // 16:59..
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Old Nov 24, 2006, 08:09 PM // 20:09   #12
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Quote:
Originally Posted by Divineshadows
Too many earth prayers for my liking. I would just go vital boon and conviction, so that the build can fit reversal and signet of devotion or shield of absorption. Also, I would drop holy veil for purge signet (personal preference).

Here's what I am thinking for TA...+24 armor from Conviction due to vital boon. +5 armor on your sword/axe/spear whatever. +8 armor and +30 health from your shield. +10 armor vs. blunt (Not to the Face! -- I love that name) from the shield (and of course for your offhand on other weapon sets). This effectively nets +37 armor and +47 armor vs. blunt (and why not go with the vs. blunt mod with all the rampage thumpers running around?).

If you really want to put it over the top, any TA build which can fit watch yourself can boost the armor to +57/+67 vs. blunt on your monk. If your build has a command paragon using watch yourself, then also bring Stand Your Ground! for another +24 armor. +81/+91 vs. blunt armor is getting downright sick now.

Skills that would reduce some of this armor though are enchantment removal (which I hardly ever see in TA anymore) and wild blow/wild throw/wild strike. However, this would only reduce 24 of it (the conviction portion).

Monks with 100+ armor are sexy.
hex spammer teams = geegee, unless you manage to kill them before they hex you to death =p
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Old Nov 28, 2006, 02:41 AM // 02:41   #13
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Quote:
Originally Posted by urania
hex spammer teams = geegee, unless you manage to kill them before they hex you to death =p
And why would I run any elite other than divert hexes? ZB, while nice, is just slightly weaker than divert hexes for competent teams in TA. Since release, hexes have owned RA because hex removal is so weak in RA. Divert hexes on a skilled monk owns RA provided you get paired with 3 players that actually kite, rez, and do something. I've had much more success with divert than I have with ZB. In TA though, you need someone else on your team with gift (a dervish with imbue may fill this role too) due to inability to heal yourself aside from reversal and devotion sig. Though, you save spots not having to bring extra hex removal and condition removal on other team members.
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Old Dec 01, 2006, 01:57 AM // 01:57   #14
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Why hasent this thread been closed? Usually they are so quick to be asses about it not being an entire team build.
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Old Dec 01, 2006, 02:51 AM // 02:51   #15
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Quote:
Originally Posted by necrosfeelyaks
Why hasent this thread been closed? Usually they are so quick to be asses about it not being an entire team build.
It's not in the builds section?
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Old Dec 05, 2006, 12:56 AM // 00:56   #16
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Quote:
Originally Posted by necrosfeelyaks
Why hasent this thread been closed? Usually they are so quick to be asses about it not being an entire team build.
What Zui said. And I doubt calling moderators asses for doing their job is a good idea
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Old Dec 11, 2006, 11:17 AM // 11:17   #17
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Quote:
Originally Posted by Orange Milk
Sweet, flamed for all the wrong reasons.

I WAS the third post in this thread, post#2 seems to have been deleted.

It said something about how this thread should not be in this section and I was answering that post.

Where it went, I dunno, however it twists around the words of my post by not being there.

flame on
Using quotes ftw so you don't get flamed =)
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Old Dec 11, 2006, 12:09 PM // 12:09   #18
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Did he even get flamed at all? Doesn't look like he did.
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Old Dec 12, 2006, 03:30 PM // 15:30   #19
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When I do run TA, I run a boon signet/vig spirit monk, and it works quite well. I find it easy to handle pressure/hexes etc. I can't remember the skills offhand, but the elite skill itself is very useful if run properly. I may post later if I can remember it >;o
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Old Jan 05, 2007, 02:27 AM // 02:27   #20
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All the monk skills you have picked are cookie-cutter BL monk skills. Every single BL monk uses them with only a single change for the bold and beautiful. The secondary prof skills are just utility skills you can fill in from any class.

Mo/A goes with feigned neutrality or shadow refuge and a speed/shadowstep boost. Dervish goes with mystic regen and a speed boost. Warrior goes heal sig (scary but true) and a speed boost. Ele goes glyph of sac/lesser nrg and storm djinns haste. All the other classes have two utility skills that can be subbed. It's not hard.

This is the most cookie-cutter monk build around at the moment and i should know, i've been running one for donkeys years.
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